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dc.contributor.authorMigoya-Borja, Marta
dc.contributor.authorDelgado-Gómez, David
dc.contributor.authorCarmona-Camacho, Rodrigo
dc.contributor.authorPorras-Segovia, Alejandro
dc.contributor.authorLópez-Morinigo, Javier D.
dc.contributor.authorSánchez-Alonso, Montserrat
dc.contributor.authorAlbarracín-García, Lucía
dc.contributor.authorGuerra, Nuria
dc.contributor.authorBarrigón-Estévez, María L.
dc.contributor.authorAlegría, M.
dc.contributor.authorBaca-Garcia, Enrique
dc.date.accessioned2020-08-27T21:56:30Z
dc.date.available2020-08-27T21:56:30Z
dc.date.issued2020
dc.identifier.urihttp://repositorio.ucm.cl/handle/ucm/3047
dc.description.abstractE-health is opening new prospects in the management of mental disorders. Virtual reality (VR)-based interventions, which provide a safe nonjudging environment, may improve symptoms awareness in patients with depressive disorders. This study aimed to explore the feasibility of a novel VR software, the VRight, in depressive patients. Adult outpatients with depressive disorders presenting to our mental health clinic during December 2018 were invited to participate in the study. Participants completed a satisfaction survey at the end of the session, including questions about user-friendliness and about usefulness of the software. The Patient Health Questionnaire-9 (PHQ-9) was administered to participants before and after the VR-based intervention to assess depressive symptoms severity. We explored the correlation between the score difference and the variables: age, gender, and initial score. Twenty-eight patients (71.4 percent women, mean age: 51.18 – 16.13 years) were recruited. Thirteen subjects had major depressive disorder (46.4 percent). Most of the patients (n = 26) were satisfied with the VR experience, which they found to be helpful. PHQ-9 score difference and the initial score correlated positively at a significant level. There was no significant correlation between score difference and age or gender. VRight was well accepted among depressive patients, showing high levels of satisfaction. The VRight could contribute to increase depressive symptoms awareness, which is of clinical relevance given the association of greater insight with positive outcomes in depression. Further studies are needed to confirm the effectiveness of VRight as a psychoeducational tool in clinical practice.es_CL
dc.language.isoenes_CL
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Chile*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/*
dc.sourceCyberpsychology, Behavior, and Social Networking, 23(4), 246-252es_CL
dc.subjectDepressiones_CL
dc.subjectE-healthes_CL
dc.subjectVirtual realityes_CL
dc.subjectPsychoeducationes_CL
dc.titleFeasibility of a virtual reality-based psychoeducational tool (VRight) for depressive patientses_CL
dc.typeArticlees_CL
dc.ucm.indexacionScopuses_CL
dc.ucm.indexacionIsies_CL
dc.ucm.uriwww.liebertpub.com/doi/10.1089/cyber.2019.0497es_CL
dc.ucm.doidoi.org/10.1089/cyber.2019.0497es_CL


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Atribución-NoComercial-SinDerivadas 3.0 Chile
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