Mostrar el registro sencillo de la publicación

dc.contributor.authorVásquez-Carrasco, Edgar
dc.contributor.authorSánchez Gómez, Celia
dc.contributor.authorValdés-Badilla, Pablo
dc.contributor.authorHernandez-Martinez, Jordan
dc.contributor.authorVillagrán Silva, Francisca
dc.contributor.authorSandoval, Cristian
dc.contributor.authorMoruno-Miralles, Pedro
dc.date.accessioned2025-07-01T14:11:48Z
dc.date.available2025-07-01T14:11:48Z
dc.date.issued2025
dc.identifier.urihttp://repositorio.ucm.cl/handle/ucm/6154
dc.description.abstractBackground/Objectives: This study aimed to compare the effects of Xbox Kinect Sports (XKS) relative to an inactive control group (CG) on cognitive status and physical performance in physically inactive older females. Methods: A randomized controlled trial study was conducted with the following groups: XKS (n = 15) and CG (n = 15), considering three weekly sessions of 60 min for 24 weeks. A two-way mixed analysis of variance with repeated measures was performed. Results: A two-way mixed ANOVA revealed significant time × group interactions for the Mini-Mental State Examination (MMSE) (F(2,18) = 14.8, p = 0.000, ηp2 = 0.292, large effect), Timed Up-and-Go (TUG) (F(2,18) = 19.5, p = 0.000, ηp2 = 0.351, large effect), and Falls Efficacy Scale-International (FES-I) (F(2,18) = 6.55, p = 0.015, ηp2 = 0.154, large effect). No significant interactions were observed for the Berg Balance Scale (BBS) (F(2,18) = 0.998, p = 0.324, ηp2 = 0.027, small effect), Maximal Isometric Handgrip Strength (MIHS) (dominant: F(2,18) = 0.163, p = 0.688, ηp2 = 0.005; non-dominant: F(2,18) = 0.012, p = 0.912, ηp2 = 0.000, small effects), or Maximal Isometric Pinch Strength (MIPS) (dominant: F(2,18) = 0.099, p = 0.756, ηp2 = 0.003; non-dominant: F(2,18) = 0.233, p = 0.632, ηp2 = 0.006, small effects). Conclusions: XKS significantly improves cognitive status measured by the MMSE and physical performance through reduced time in TUG and fear of falling through the FES-I in physically inactive older females.es_CL
dc.language.isoenes_CL
dc.rightsAtribución-NoComercial-SinDerivadas 3.0 Chile*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/cl/*
dc.sourceJournal of Clinical Medicine, 14(7), 2165es_CL
dc.subjectAginges_CL
dc.subjectCognitiones_CL
dc.subjectExergaminges_CL
dc.subjectPhysical functional performancees_CL
dc.subjectVirtual reality exercisees_CL
dc.titleXbox Kinect Sports effects on cognition status and physical performance in physically inactive older females: a randomized controlled triales_CL
dc.typeArticlees_CL
dc.ucm.facultadFacultad de Ciencias de la Educaciónes_CL
dc.ucm.indexacionScopuses_CL
dc.ucm.indexacionIsies_CL
dc.ucm.urimdpi.com/2077-0383/14/7/2165es_CL
dc.ucm.doidoi.org/10.3390/jcm14072165es_CL


Ficheros en la publicación

FicherosTamañoFormatoVer

No hay ficheros asociados a esta publicación.

Esta publicación aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo de la publicación

Atribución-NoComercial-SinDerivadas 3.0 Chile
Excepto si se señala otra cosa, la licencia de la publicación se describe como Atribución-NoComercial-SinDerivadas 3.0 Chile