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Listar Producción Académica por materia "Virtual reality"

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Mostrando publicaciones 1-7 de 7

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  • Effectiveness of virtual reality in occupational therapy for post-stroke adults: a systematic review 

    Floriano Landim, Sibila; López, Roberto; Caris, Antonia; Castro, Constanza; Castillo, Ramon D.; Avello, Daniela; Magnani Branco, Braulio; Valdés-Badilla, Pablo; Carmine, Florencia; Sandoval, Cristian; Vásquez, Edgar (2024)
    Background: In recent years, there has been a growing use of technological advancements to enhance the rehabilitation of individuals who have suffered from cerebrovascular accidents. Virtual reality rehabilitation programs ...

  • Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis 

    Hernandez-Martinez, Jordan; Ramos-Espinoza, Francisco; Muñoz-Vásquez, Cristopher; Guzmán-Muñoz, Eduardo; Herrera Valenzuela, Tomás; Magnani Branco, Braulio; Castillo-Cerda, María; Valdés-Badilla, Pablo (2024)
    This overview assessed the available body of published peer-reviewed systematic reviews and meta-analyses related to the effects of active exergames compared with active/passive control on physical performance outcomes in ...

  • Feasibility of a virtual reality-based psychoeducational tool (VRight) for depressive patients 

    Migoya-Borja, Marta; Delgado-Gómez, David; Carmona-Camacho, Rodrigo; Porras-Segovia, Alejandro; López-Morinigo, Javier D.; Sánchez-Alonso, Montserrat; Albarracín-García, Lucía; Guerra, Nuria; Barrigón-Estévez, María L.; Alegría, M.; Baca-Garcia, Enrique (2020)
    E-health is opening new prospects in the management of mental disorders. Virtual reality (VR)-based interventions, which provide a safe nonjudging environment, may improve symptoms awareness in patients with depressive ...

  • Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol 

    Luigini, Alessandro; Parricchi, Monica; Basso, Alessandro; Basso, Demis (2019)
    Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote ...

  • Is wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial 

    Cavalcante Neto, Jorge L.; Steenbergen, Bert; Wilson, Peter; Zamunér, Antonio; Tudella, Eloisa (2020)
    Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects of Wii-training compared with task-specific matched training (TST). Material and methods: A randomized controlled trial (RCT) was ...

  • Metaversity: beyond emerging educational technology 

    Laurens-Arredondo, Luis; Laurens, Lilibeth (2023)
    The pandemic caused by the COVID-19 virus forced the virtualization of educational processes worldwide, which has generated a series of challenges in terms of teaching quality due to the improvisation of its implementation. ...

  • Xbox Kinect Sports vs. Nintendo Switch Sports and their effects on body composition and physical performance in older females: a randomized controlled trial 

    Hernandez-Martinez, Jordan; Cid-Calfucura, Izham; Herrera-Valenzuela, Tomás; Fritz-Silva, Nicole; Mello, Julio B.; Perez-Carcamo, Joaquin; Vásquez-Carrasco, Edgard; Merellano-Navarro, Eugenio; Magnani Branco, Braulio; Valdés-Badilla, Pablo (2024)
    Background/Objectives: This study aimed to compare the effects of Xbox Kinect Sports (XKS) regarding Nintendo Switch Sports (NSS) and an inactive control group (CG) on body composition (body fat percentage, BFP; and fat-free ...

Sistema de Bibliotecas de la Universidad Católica del Maule, 2017
Campus San Miguel, Talca. Teléfono (56) (71) 2-203 359
Campus Nuestra Señora del Carmen, Curicó. Teléfono (56) (75) 2203 111
Campus San Isidro, Los Niches. Teléfono (56) (75) 2203 617