Listar por materia "Virtual reality"
Mostrando publicaciones 1-5 de 5
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Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis
(2024)This overview assessed the available body of published peer-reviewed systematic reviews and meta-analyses related to the effects of active exergames compared with active/passive control on physical performance outcomes in ...
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Feasibility of a virtual reality-based psychoeducational tool (VRight) for depressive patients
(2020)E-health is opening new prospects in the management of mental disorders. Virtual reality (VR)-based interventions, which provide a safe nonjudging environment, may improve symptoms awareness in patients with depressive ...
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Immersive and participatory serious games for heritage education, applied to the cultural heritage of South Tyrol
(2019)Heritage education is an activity that is increasingly present in the educational curricula of schools and museums. Cognitive mechanisms and Representation devices must be thoroughly analysed and designed in order to promote ...
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Is wii-based motor training better than task-specific matched training for children with developmental coordination disorder? A randomized controlled trial
(2020)Purpose: To evaluate in children with developmental coordination disorder (DCD) the effects of Wii-training compared with task-specific matched training (TST). Material and methods: A randomized controlled trial (RCT) was ...
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Metaversity: beyond emerging educational technology
(2023)The pandemic caused by the COVID-19 virus forced the virtualization of educational processes worldwide, which has generated a series of challenges in terms of teaching quality due to the improvisation of its implementation. ...